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Cemu 1.7.4 [1262][powerzx], 2017-04-09 20:27:54

[Source: http://cemu.info/]

# Cemu detailed changelog for 1.7.4
# Patreon release date: 2017-04-02
# Public release date: 2017-04-09

general: Added command line option -ud to enable upside-down render mode
general: Added game profile option `GPUBufferCacheAccuracy`
general: Added game profile option `disableGPUFence`
general: Updated some game profiles

CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations
CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away
CPU/JIT: Implemented instructions CREQV, LWBRX
CPU/JIT: Recompiler will now inline small functions

GX2: Improved occlusion query support
GX2: Added API GX2SetVertexSamplerBorderColor()
GX2: Fixed a bug in GX2SetPixelSamplerBorderColor()
GX2: Experimental support for texture readback
GX2: Added support for mip-mapped 3D textures
GX2: Shader dump debug option will now also dump shaders from the transferable shader cache
GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0
GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type
GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls
GX2: Optimized decoding and handling of index data (utilizing SSE2)
GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache
GX2: Extended shader archive format to support cache files larger than 4GB
GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported)
GX2: Graphic packs now support overwriting the format of textures

Graphic improvements
Minor optimizations
Shader cache compilation is now multi-threaded
Graphic packs can modify texture formats
Bugfixes & minor new features
Patch and DLC support
Improved compatibility
Graphic improvements
Bugfixes & minor adjustments
Improved compatibility
Graphic improvements
Bugfixes & minor adjustments
Recompiler optimizations (Faster CPU emulation)
Improved compatibility
Reduced VRAM usage
Tons of bugs and crashes fixed
Added `Graphic packs` (graphic modding support)
Extended shader cache, now transferable and forward compatible
Graphic improvements & Bicubic upscale filter
Compatibility improvements
Minor audio improvements
Minor optimizations
Bugfixes & misc small changes
Graphic improvements
Rewritten audio core
Hardware acceleration for Streamout
Recompiler improvements
Optimized file operations + AES-NI support
Minor bugfixes, graphic and compatibility improvements


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