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Supermodel 0.3 WIP SVN582 [639][witek], 2017-04-06 21:44:04

[Source: https://sourceforge.net/p/model3emu/code/HEAD/tree/]

(64bit)
r567
Rewrite the spot light code, and implement the missing fog logic. (HarryTuttle)
r568
Rewrote large parts of ROM loading code to more gracefully handle merged sets where overwritten parent ROMs are not present. Better handling of multiple zip files. Optimized ROM loading when stride and chunk size are equal and got rid of safety checks that I don’t believe are necessary any longer.
r569
Included cstring for memcpy
r570
Cache dereferenced values. Cuts loading time from 15 to 5 seconds in debug mode
r572
more whitespace ..
r573
Added remaining games
r574
Added cstring
r575
Fixed graphics state analyzer
r576
Changes by Harry Tuttle: game list more accurately reflects MAME’s, added a root level XML « games » node, print ROM version along with title
r577
Using Game::INPUT_* instead of obsolete GAME_INPUT_*
r578
Removed last vestiges of CINIFile from input system and removed Games.cpp, INIFile.cpp, and ROMLoad.cpp
r579
Daytona seems to use this completely undocumented feature of the real3d pro-1000, the ability to invert texture colours. This patch fixes the colours on the cars, and the signs which should flash by alternating their colours.
r581
Fixed lamachin title — thanks Jiterdomer!
r582
Removed unused file: Game.cpp



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