|Supermodel 0.3 WIP SVN582 ||[witek], 2017-04-06 21:44:04|
Rewrite the spot light code, and implement the missing fog logic. (HarryTuttle)
Rewrote large parts of ROM loading code to more gracefully handle merged sets where overwritten parent ROMs are not present. Better handling of multiple zip files. Optimized ROM loading when stride and chunk size are equal and got rid of safety checks that I don’t believe are necessary any longer.
Included cstring for memcpy
Cache dereferenced values. Cuts loading time from 15 to 5 seconds in debug mode
more whitespace ..
Added remaining games
Fixed graphics state analyzer
Changes by Harry Tuttle: game list more accurately reflects MAME’s, added a root level XML « games » node, print ROM version along with title
Using Game::INPUT_* instead of obsolete GAME_INPUT_*
Removed last vestiges of CINIFile from input system and removed Games.cpp, INIFile.cpp, and ROMLoad.cpp
Daytona seems to use this completely undocumented feature of the real3d pro-1000, the ability to invert texture colours. This patch fixes the colours on the cars, and the signs which should flash by alternating their colours.
Fixed lamachin title — thanks Jiterdomer!
Removed unused file: Game.cpp