|Supermodel 0.3 WIP SVN749 ||[witek], 2018-10-08 16:29:08|
Updated command line help
Avoid double matrix load
Remove debug code
Tweak the ratio for the near plane. Fixes missing text on the map indicator at the start of spikeout. The vertices are 0.003 units apart so a tonne of precision is required at the near plane to not depth test out.
Both lemans24 and dirt devils are rendering some totally transparent objects as the first model in each viewport. The HW seems to skip these entirely, and including them breaks our near/far plane calculations leading to Z fighting.
Revert some patches (Spindizzi)
Correctly emulate the real3d pro-1000 texture modes in our shader.
Fix copy paste error