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MADrigal CD Collection 59.S5 Beta [41][witek], 2017-10-15 21:32:25

[Source: http://www.madrigaldesign.it/sim/]

Standalone games (all Standard 5 beta versions)

Bandai Electronics
- 1x LCD Game Digital: Las Vegas
- 1x LSI Game Double Play: Penguin Land

- 1x LCD tabletop: Donkey Kong Junior
- 1x VFD tabletop: Donkey Kong

- 3x LCD: Explorers of Space, Fowling, Frog Boaster

- 1x VFD tabletop: Galaxy II

- 3x LCD Card Game: Donkey Angler, Tom and Jerry Popper, Towering Rescue

Mattel Electronics
- 1x LCD: Dungeons and Dragons Computer Fantasy Game
- 2x LED: Armor Battle, Sub Chase

- 5x Wide Screen: Egg, Mickey Mouse, Parachute, Snoopy Tennis, Turtle Bridge
- 4x Multi Screen: Donkey Kong, Donkey Kong II, Lifeboat, Mario Bros.
- 5x Panorama Screen: Donkey Kong Circus, Donkey Kong Jr, Mickey Mouse, Marios Bombs Away, Snoopy
- 2x Tabletop: Donkey Kong Jr, Snoopy

- 1x LCD: Motor Cross

- 2x VFD tabletop: Pac Man, Tron

- 8x Classic Time and Fun: Banana, Condor, Escape, Monkey, Pancake, Pirate, Safari, Sleep Walker
- 5x Mini Time and Fun: Bomb Fight, Caccia al Ladro, Cessate il Fuoco, Hippo Teeth, Hot Line
- 4x Explorer Time and Fun: Baseball, Defendo, Engine Room, Roller Coaster
- 3x Sporty Time and Fun: Hippo Teeth, Hot Line, Tennis Menace
- 2x Arcade Time and Fun: Chicky Woggy, Monkey Jump
- 3x Electronic Tini-Arcade: Chicky Woggy, Crazy Chewy, Wild Man Jump

unknown manufacturer
- 1x Game and Time: Grab Man

Całość kolekcji do pobrania TUTAJ.
WinUAE 3.6.0 Beta6 [25][witek], 2017-10-15 21:23:47

[Source: http://eab.abime.net/showthread.php?t=87810&page=5]

Beta 6:

- "PC Bridge (40)" drive was missing from "Dont support 360k floppy images in Amiga drive unless it is configured as 5.25" drive" check.
- American Laser Games work again (b3).
- PCMCIA SRAM/IDE work again (b1?).
- Previous button release update always released buttons when input devices were released but it should have only been done when mouse was uncaptured.
- Delay avioutput init until first display frame or sound buffer recording request comes. Previously "before filtering" option may have used wrong display size in some situations.
- Avioutput does not anymore forget uncompressed video selection.
- First frame was not rendered (and also not recorded) if statefile was restored when emulation was already running.
- If emulator state was changed (debugger breakpoint, statefile save etc..), last frame before state change was not recorded if avioutput recording was enabled.
- uae-configuration joystick port (joyportx) modification only queued changes.

VisualBoyAdvance-m 2.0.1 [56][powerzx], 2017-10-15 19:29:23

[Source: https://github.com/visualboyadvance-m/visualboyadvance-m/compare/throttle...v2.0.1]

# Changelog
All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [2.0.1] - 10/11/2017
### Added
- initial installer script
- gitter.im badge in readme
- 32bit cross compiling support on 64bit linux
- added support for GNUInstallDirs to cmake
- Include new translations from transifex
- Added WxWidgets ABI compiler check
- Add linux Joystick reference to issue template
- Add #include fir std::cell()

### Changed
- Fix 2xSaImmx.asm linking issue
- cmake: default to ENABLE_ASM_CORE=OFF
- libretro merging from upstream libretro fork.
- better fix for clipped video in GL Fullscreen.
- Fix flibc crash: add log message on fopen failure
- fix gameboy header-detection in libretro interface
- hotfix for potential buffer-overflow
- delete memory in common/array.h on destruction
- SDL: improve error msg for unwritable config
- SDL: fix deflt bat saving, improve dir checking
- fix portability issue with strerror_r()
- Windows doesn`t have sterror_r
- wx/wxvbam: fix GetAbsolutePath
- fix a memory leak due to wrong syntax
- regenerate translation files
- fix errors reported by SUSE`s post build linter
- SUSE Lint: fix a few classes of warnings
- let cmake escape -D preproc. definitions
- fix memory viewer xrc on wx 3.1+
- Improving README
- SoundSDL: lock conditional code cleanup
- remove the default F11 keybinding for save state
- hopefully fix resize artifacts on game panel
- soundSDL: write silence when paused
- cleanup SoundSDL #139 #130 #97 #67 #65 #46 #47
- document how to provice symbolic backtraces
- "no throttle" fixes/cleanup
- only use -mtune=generic on x86/amd64
- installdeps: use -j$(nproc) not -j8 in info
- use -fabi-version=2 for GCC turn off LTO
- installdeps: minor refactoring/cleanup
- improve Wx GCC ABI check
- minor improvements for Wx Compile tests
- fix wx ABI check for Win32/MinGW
- installdeps: fedora fixes, including m32
- cmake: wx and cross compiling fixes
- restore wx 2.7 compat, improve string processing
- rename CMakeScripts/ to cmake/
- work around gcc lto wrappers bug with gcc 7.x
- update README.md
- remove doctoc title from README.md TOC
- improve win32 dependencies git submodule handling
- use num cpu cores to parallelize LTO link with gcc
- fix huge app icon in Win volume settings
- fix deadlock in SoundSDL:deinit()
- added executable extension for sdl binary
- default LTO to off on 64bit MinGW
- minor code cleanup
- deps: dont check result of apt-get update
- read version and subversion info from Git
- fix error and version info in shallow git clones
- refactor/cleanup GitTagVersion.cmake

### Removed
- Cairo Renderer: it never performed well to begin with

Windows Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/vbam-

Tarball: http://dl.vba-m.com/2.0.1/visualboyadvance-m-2.0.1.tar.gz

Tarball source is http://dl.vba-m.com/2.0.1/visualboyadvance-m-2.0.1.tar.gz

MacOS Build: https://github.com/visualboyadvance-m/visualboyadvance-m/releases/download/v2.0.1/visualboyadvance-m-Mac.zip
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Snes9x 1.55 TEST [141][witek], 2017-10-11 22:07:33

[Source: http://www.s9x-w32.de/dl/testbuilds/]

Changes (10/10/2017):
– MSU-1 pack support by quertymodo
– Pixel placement in hires
– Fixes for a few games

w paczce win 32/64bit + shader pack
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Demul v0.7 Alpha (2017/10/11) [168][witek], 2017-10-11 21:59:21

[Source: http://forum.emu-russia.net/viewtopic.php?f=25&t=503&start=180]

Co nowego:

* OnChip access correct bit width only
* add flti0/1 PR flag check
* reg binding cleanups and fixes, PR sanity checks
* fix DIV0S, optimize DIV1 and add linking current block
* fix Invalidation code
* fix delayed slot exceptions
* interrupts fixes / improvements

* fix CD PLAY after SEEK for Taxi2
* small fix for bleemcast (almost work)
* G1 DMA discrete step

* use less attenuated ALFO
* mixing levels fixes
* EG timer fixes
* properly handle Decay level = 0 case
* optimize IRQs

* rewrite SPG
* fix Holly registers for wince
* add real HOLLY IDs for all supported platforms

* speedup boot
* decode boot from Altera firmware
* render fixes: offset color flag, handle flats
* add Gaelco Footall
* preliminary support Gaelco Footall analog inputs

* SCIF link for AW Maximum Speed and Chase1929
* fix Marvel vs Capcom 2 intro Guile character head
* disable menu in fullscreen (fix clicking it with mouse in light gun games)
* netplay: add option to disable flash/sram sync
* set windows timer resolution to min possible value
* rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore
* fix save states crash
* improved creation of Dreamcast flash and "timehack"
* NAOMI DIMM CF suport
* fix mouse X/Y calc then screen rotated
* fix error when set memcard time in DC bios
* fix DC flash erase, handle correct sector sizes
* Elo touchscreen fixes for Atomiswave and NAOMI StarHorse
* emulated HW210 IC card reader (Dragon Treasure, WCCF)
* SHIO hopper board HLE, Kick4Cash playable
* Added all recently dumped games for supported platforms
* Romset in sync with current MAME

and many other changes and fixes, not worth or forgot to mention.

* -listxml now generate "merge" tags
* minor romset corrections
* fix AICA DSP recompiler state load crash

Jeśli po nadpisaniu starej wersji macie problem z obrazem, ciasna panorama i zbugowana grafika najlepiej uruchomić ze "świeżego folderu", oczywiście folder nvram sobie zachowujemy .
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Unofficial Hiscore (11.10.2017) [47][witek], 2017-10-11 21:53:00

[Source: http://highscore.mameworld.info/]

Released a new hiscore.dat for MAME 0.190 - many playchoice 10 games added, please select freeplay in the games dipswith settings for these to work.
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